Proof of concept #2.3 released
20% of work takes 80% of the time
The scene has been ported from 2D to 3D. This simple phrase does not convey all the work and development process changes, which include 3D modeling, coloring, lighting, rigging, skinning, animating and video editing. If interested in details, within a few days I'll make a devlog post. Here's a static 2D vs 3D comparison:
It's hard to tell from still images, but the difference in the animations is obvious. I'm just not posting animations here since they are NSFW.
Regardless, this switch should lead to faster development and better looking scenes in the long run; I'm trying to do all the big changes from the beginning so a fundamental quality is not changed when half a game is done and have things have start from 0.
Besides that, the only other player-visible change is that the message when binding keys is more informative.
Files
Get Spooky revelations (Proof of Concept)
Spooky revelations (Proof of Concept)
An adult game about uncovering desires
More posts
- Proof of concept #2.7Mar 05, 2023
- Proof of concept #2.6 releasedFeb 04, 2023
- Proof of concept #2.5 releasedJan 15, 2023
- Proof of concept #2.4 releasedDec 14, 2022
- Musings #3: 3D character creationNov 24, 2022
- Proof of concept #2.2 releasedNov 06, 2022
- Musings #1: Spooky Revelations - An adult game about self-discoveryOct 30, 2022
- Musings #2: art styleOct 30, 2022
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