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Spooky revelations (Proof of Concept)
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Devlog
Proof of concept #2.7
March 05, 2023
by
phanual
Can't see the forest for the trees Turns out adding guys are prerequisites for many of the scenes I have in mind, so I added them. Additionally, people were always meant to cycle by leaving and spawni...
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Proof of concept #2.6 released
February 04, 2023
by
phanual
If you're going through hell, keep going Minor addition of a new girl, no scenes for her yet. Future additions should be much faster on the 2D side. Also adjusted the ghost to be a bit faster. Changes...
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Proof of concept #2.5 released
January 15, 2023
by
phanual
All of this has happened before, and it will all happen again The config menu got mouse buttons configuration and has some improvements, plus other minor improvements in the world. Repeatedly adding s...
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Proof of concept #2.4 released
December 14, 2022
by
phanual
The best investment is in the tools of one's own trade Mouse support has been added to the world. It's better than I expected! Navigation is actually pleasant. However the biggest change is that I'm d...
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Musings #3: 3D character creation
November 24, 2022
by
phanual
Unexpectedly, the third devlog post is about building a 3D character. I thought I'd face more difficulties while programming, but turns out that art has it's own complexities. Here's a link to the pre...
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Proof of concept #2.3 released
November 23, 2022
by
phanual
20% of work takes 80% of the time The scene has been ported from 2D to 3D. This simple phrase does not convey all the work and development process changes, which include 3D modeling, coloring, lightin...
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Proof of concept #2.2 released
November 06, 2022
by
phanual
Abandon hope all ye who enter here There are SO many internal improvements in this release, that the benefits got passed to the gameplay as a side-effect. Who knew a simple game had so many parts that...
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Musings #1: Spooky Revelations - An adult game about self-discovery
October 30, 2022
by
phanual
Note: this was originally was posted on TIGForums on Oct 13 2022, that's why the title has a #1. I get good feedback on TIGSource, so I won't stop posting there, but I'll post on itch.io first because...
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Musings #2: art style
October 30, 2022
by
phanual
This entry will be about developing visual art styles! I want a style that allows a simple workflow and forgiving of mistakes. I also want to avoid the uncanny valley and to maintain the suspension of...
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Proof of concept #2.1 released
October 26, 2022
by
phanual
How to play You can now enter a brand new configuration screen to change the default keybindings...
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Proof of concept #2 released
October 21, 2022
by
phanual
Things are getting done. Now you can watch scenes that evolve the more you watch them, and there are some items to pick up. This is the changelist: Gameplay When you watch a scene more than once, it m...
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